![]() ![]() The Xcode images in this post were created with Xcode 7. ![]() Check out this SO answer or the following documentation for help with this. This will conveniently resize for every size and orientation. I don't think the names matter as long as you get the dimensions right, but the general naming convention is as follows: Icon-29.png // 29x29 // 58x58 // 87x87 pixelsĪlthough you can use an image for the launch screen, consider using a launch screen storyboard file. Do a search for "ios app icon generator" or something similar. You can do it yourself or there are also websites and scripts for getting the right sizes. You can start with a 1024x1024 pixel image and then downsize it to the correct sizes. So, for example, in the first blank above (29pt 2x) you would need a 58x58 pixel image. For 2x double the points and 3x triple the points. ![]() If the image is 1x then the pixels are the same as the points. Look at how many points (pt) each blank on the empty image set is. However, even if I don't get this answer updated for future versions of iOS, you can still figure out the correct pixel sizes using the method below. The image at the very top tells the pixels sizes for for each point size that is required in iOS 9. png format) from Finder onto every blank in the app set. This will give you an empty app icon set. How to Set the App IconĬlick Assets.xcassets in the Project navigator and then choose AppIcon. Icon sizesĪbove image from Designing for iOS 9. Update: Unless you love resizing icons one by one, check out Schmoudi's answer. ![]() I completely deleted and re-created the AppIcon.Deleted extraneous icon-related entries in ist.AppIcon set name is unique and being pointed to in Build Settings.So, I might add a bot post-integration script that does the Archive manually via xcodebuild (something I already do to build for enterprise distribution). xcarchive from the exact same code that created the bad archive. However, if I go into the bot's checkout directory, open the workspace, and Product > Archive, I get a perfect. ipa have no icons, and so icon validation fails. xcassets and individual icons with proper names exist in the intermediate build files. The server bot archive is missing icons, though the build log seems to show that icons were generated from the. Note that the Carthage checkout folder is NOT part of the project itself, it just happens to live inside the project This is exactly what I have discovered today. Here's a sample of what the copy resources script finds when searching for xcassets inside my project. AppIcon) it will extract and copy it to the app bundle root folder, which may result in overwriting the correct one.įor those of you seeing no icon (instead of the wrong icon), can you do a recursive search on your project folder to see if you can find any Pods or libraries that include xcassets, and if any of these contains an icon file that matches your own icon name (i.e. So when building the IPA, every time Xcode's build tool finds a matching icon name inside a an xcassets file (i.e. Xcode 6.0 (the minimum required version) runs. What's changed in Xcode 9 is that inside the app bundle, the actual icons seem to live outside the compiled Assets.car file regardless of whether you used an asset catalog or not. Apple tools required to build iOS applications run only on the OS X operating system on Intel-based Macs. my Carthage checkouts folder is one example) and these get copied into the app bundle. During this recursive look it happens to find xcassets that may or may not be included in the project (i.e. Ok here's my theory after spending a whole day investigating this.įor some reason, the "copy pod resources" build phase script is recursively looking through the project root folder and then running actool's processing steps on it. Not sure why or exactly where the process is failing. app bundle, and that the AppIcon resources are listed in the assetcatalog_generated_ist, yet inspecting the Assets.car with cartool shows that there is an AppIcon entry but there are no image resources are listed under it. Inspecting the build intermediates and products directories, I can see that the AppIcon resources are included in the. Original comments: Not sure how helpful this is to post so hesitated, but just to note that I've tried the solution posted above and it hasn't resolved the issue with one of my projects-it still is building without the app icon appearing. Replacing the images with new pngs, at the same resolutions, that had been created with a different process, resolved my issues. Rather, something seems to have changed in Xcode 9 which meant that pngs that were previously rendered fine as an AppIcon were no longer working. Update later: Turned out after much experimenting, my issue was not with Cooapods whatsover. ![]()
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